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Posted 10 August, 2026

Programmer (Mid-level)

Supaglu
Auckland, AUK, NZ Full Time
Reference: c472593219884149

Job Description

About The Company Our client is a game development studio creating engaging mobile experiences for players around the world. Their team brings together programmers, designers, artists, backend engineers, and production specialists who care about quality, collaboration, and thoughtful game development. You will join a supportive environment where people share knowledge, take ownership of their work, and continually improve how games and features are built. The Role As a Mid Level Programmer, you will develop gameplay features and systems for a live mobile game using Unity and C#. You will take ownership of assigned features from initial implementation through to release, making sure they are reliable, polished, maintainable, and suited to the needs of players. Working closely with designers, artists, backend engineers, and production teams, you will translate ideas into practical gameplay solutions. You will create flexible systems that allow content teams to test, adjust, and release new experiences efficiently. This role is onsite in Auckland, NZ. This role does not include Visa support. It does support relocation from within Australia or NZ. Your responsibilities will include: Building and maintaining gameplay features and systems in Unity and C# Taking ownership of features through development, testing, optimisation, and release Writing clean, efficient, and maintainable code Working within existing architecture and identifying opportunities for improvement Creating tools and systems that support designers and content teams Debugging gameplay issues and investigating performance problems Considering memory usage, allocations, and mobile performance throughout development Working across systems such as UI, animation, economy, networking, and persistence Collaborating with technical and non technical team members Sharing knowledge and contributing to strong engineering practices Key Skills & Traits Essential Professional game development experience Strong Unity and C# foundations Experience developing and shipping gameplay features in a production environment Understanding of software architecture and maintainable coding practices Experience debugging, profiling, and optimising features Knowledge of mobile performance considerations Ability to independently manage assigned features and responsibilities Clear communication skills and a collaborative working style A proactive and practical approach to solving technical problems Existing NZ work rights Desirable Experience developing free to play mobile games Understanding of live service development and post launch content Experience with networking, economy, persistence, UI, animation, or content pipelines Knowledge of Unity Addressables, asset management, or object pooling Experience mentoring other programmers or contributing to technical improvements Console or multiplatform game development experience Sound Like Your Next Move? 'the sticky' is Supaglu's regular newsletter featuring profiles of great people looking for work in vfx, games and animation, as well as articles and maybe some pictures (if you're lucky). Feel free to sign up below (you can unsubscribe whenever you want). If you're looking for work and would like us to feature you, or if you've written an article you'd like to contribute, reach out to us here . #J-18808-Ljbffr

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